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AI Insights · Timothy · January 2024

Top 5 Slime Games on iOS in Netherlands Q4 2023

Discover the performance of the top slime games on iOS in the Netherlands for Q4 2023, featuring trends in downloads, revenue, and active users.

Top 5 Slime Games on iOS in Netherlands Q4 2023

In the fourth quarter of 2023, the top slime games on iOS in the Netherlands exhibited diverse performance trends in terms of downloads, revenue, and weekly active users. Here is a closer look at how each app fared:

Bruno - My Super Slime Pet

From Dramaton LTD, this app saw varied performance throughout the quarter. Downloads showed a consistent upward trend, starting from 522 in late September and peaking at 994 by the end of December. Revenue fluctuated, reaching a high of $19 in the last week of September and dropping to $0 in several weeks before ending the quarter with $5. Weekly active users steadily increased from 1.2K to 2.3K, indicating growing engagement.

Super Slime - Black Hole Game

Launched by Supercent, Inc. in early November, this game quickly gained traction. Downloads surged from 412 in late November to a peak of 1.5K in mid-December before slightly declining to 924 by the end of the month. Revenue saw notable spikes of $13 in both the third and fourth weeks of December. The app's weekly active users increased significantly from 365 to 1.3K, reflecting a solid user base growth.

Fluid Simulation

Developed by Pavel Dobryakov, this app experienced moderate success. Downloads began at 60 in late September and reached 142 by the end of December. Revenue showed variability, peaking at $58 in mid-October and ending the quarter at $4. Weekly active users also rose from 138 to 232, suggesting a steady rise in user engagement.

Virtual Slime

From Cider Software LLC, this app had a slow but steady increase in downloads, starting at 15 in late September and reaching 59 by the end of December. However, revenue remained minimal, with only a single spike of $2. Weekly active users fluctuated but showed an overall increase from 67 to 94 by the end of the quarter.

World of Slime Simulator Games

Published by Solid Apps INC, this app's downloads showed a gradual increase, peaking at 71 in the last week of December. Revenue saw a decline over the quarter, starting at $23 and ending at $3. Weekly active users initially declined but rebounded strongly, rising from 66 to 100 by the end of December.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024